Noobs and Dragons
Join Grim, Jazze and Chops as they journey through a world of imagination with the help of Craig W.K. What weekly adventures wait for them in the magical world of Geisel? Find out as they play Dungeons & Dragons together.
Our adventurers are in trouble at Lockwood Stables! While Alastair remains trapped in the past, even after saving Amelia Sunflower as a child, Jandar and Tilly are being attacked by a seemingly endless supply of disgusting horse-like aberrations! While his friends battle to the death, what will Alastair find out about his own history, as he's forced to watch the terrible moment when he and his family were attacked at Lockwood Manor?
Our adventurers have been separated from each other! While Jandar and Tilly hunt down their Bard, Alastair has been brought before Amelia Sunflower, the Halfling woman they met at the beginning of their journey! While Alastair tries to reason with her, Amelia seems stricken with madness and spite over the hard life she had to live, which she blames on the Lockwood family! When Alastair is cursed to relive her sorrowful past, who is it that will step forth from the void to help him?
Our adventurers have arrived at Lockwood Stables, where they've encountered horse-like aberrations which urge the group to ride them! As the group's sanity slips away in this alien place, the group finds a barn with a strange pool of blood on the ground and eerie forms on the ceiling. Just what are these things they're finding, and why was this place chosen as a base of operations for these foul beings from beyond time and space?
Our adventurers have left Narquelion and begun to travel towards Lockwood Stables, where Mawenzi Freedompeak has warned that his men have investigated and come back warped. As the group travels towards a place no doubt connected to Alastair, the team finds strange and mutated creatures patrolling the area, and lurking above them is a horrifying monster from their darkest nightmares! What terrifying beasts lurk within Lockwood Stables?
Our adventurers have defeated one of the Five Supernovas with the help of their friend Gorn, and have finally defeated Jandar's archenemies: the Voidthresher Tribe! After leaving Thundertusk Cove, the team is able to relax at the Red Leaf Brewery before heading to Lockwood Stables. The group was able to divine some information on the strange place, and the trio sets off for the old place with heavy hearts.
Our adventurers have begun to do battle with one of the Five Supernovas, Groon Voidthresher! The long lost brother of Gorn has revealed himself to be Gor'gron Voidthresher, the father of Gorn and Groon who has the ability to take over the bodies of those who slay him, so long as they have hate in their hearts. Long ago, Groon lost himself to the dark power of the Supervova when he struck down his abusive father, and now the Warlock seeks to gain Jandar's body! With the group feeling naught but hatred for Groon Voidthresher, what hope do they possibly have?
Our adventurers have made their way through Thundertusk Cove, and now stand before the leader of the Voidthresher Tribe, which has brought nothing but agony to the region! With an old friend in desperate trouble, the group splits up to take down the Warlock and to save their comrade. As Jandar confronts his most hated foe, just want kind of power does the shadowy Warlock who worships The Hate's Heart possess?
Our adventurers have learned that the leader of the Voidthresher Tribe has connections with a Lord of Madness known as Gleh Crin, the Hate's Heart! As the team continues exploring the cavern near the beach, they encounter even more of the Orcs from the tribe that Jandar has sworn to destroy. The group will need to be wary, since there are many enemies and traps within the dungeon, along with the leader of their foes!
Our adventurers do battle with an Orc from the Voidthresher Tribe on the beaches far to the north of Narquelion. After defeating their foe, the group searches around and finds Thundertusk Cove, which has been taken over by the sworn enemies of Jandar! Within the cavern, powerful Orcs that wield weapons made of shadow stand guard, ready to lay their lives on the line for their tribe and the Cult of the Dark Star.
Our adventurers travel to the north, so that they can investigate Thundertusk Cove, where they've heard Orcs have been spotted. On the first night of their journey however, a dreadful shadow looms across their camp, and Alastair is forced to confront Illonac the Teeth of Gnashing Desire! What horrifying things does this Lord of Madness have to announce to Lord Lockwood?
Our adventurers have just seen a new project that Professor VonDrakovitch has been working on, when they hear a knock at the door to the Midori School of Magic. A traveler from far away has come looking for Gada Davida, but only bad news awaits the stranger. As the group learns about the former student, they also make preparations to head to the north, where Thundertusk Cove awaits them.
Our adventurers are in the Nine Hells of Iled, awaiting a trial which will call upon them to be witnesses against their former nemesis Lucidia'Grawl! Before court begins though, Zaulomon the Wretched wishes to bargain with the team, in the hopes of gaining their favor, so he can win the trial against Ester Moonflower. Will the entire group forge Faustian covenants with the dreadful Warlock, and is the price they'll pay worth it?
Our adventurers convince Professor VonDrakovitch and Albis B. Tinker to work together, so that they can build the Lunisolar Cannon together. Afterwards, the group heads to the United Zelphire Church of Light to meet with Ester Moonflower, only to find that Baelgoroth is sending her to the 6th Circle of Hell! At the 66th District Court, the team learns that a meeting has been scheduled for them with Zaulomon the Wretched!
Our adventurers skulk in the shadows of Offalgorger Coliseum, as they spy on Saturn Vohlo and the familiar visitor, claiming to be the Majordomo of the Galaxyrender estate. As the old man threatens the Supernova, the group decides what they should do. Should they assist Saturn Vohlo, who's rebelling against Glearis Galaxyrender? Or do they wait to see the outcome of the battle? While chaos erupts at the coliseum, Tilly also prays that she'll find her father alive and well, but is it too late for him?
Our adventurers begin to run away from the ghostly form of Gorbo Borgo, the dimwitted Ogre spirit who has been ordered by Saturn Vohlo to slay the team, so he can gain control of their souls! As the group eludes Gorbo Borgo, they spy the Warlock who has gained control of Offalgorger Coliseum, but who has come to meet one of the Five Supernovas?
Our adventurers have battled against more clockwork knights at Offalgorger Coliseum, where they found a Halfling merchant named Roscoe, who barters with them. As the group continues ahead, they once again encounter the ghastly giant Gorbo Borgo along with his master Saturn Vohlo! What terrifying plans does the Supernova have for the region?
Our adventurers battle against spectral Ogres who claim that Saturn Vohlo is the true leader of the Cult of the Dark Star! As the team heads inside Offalgorger Coliseum, they find it's filled with strange, featureless forms which seem motionless. As they attempt to explore the area, danger strikes when curiosity gets the better of the group's Ranger!
Our adventurers do battle with the armored stranger, and learn that it may be connected to Tilly's father! Afterwards, the group continues on towards the ancient coliseum, and as they do, a horrible chill rolls through the area, bringing with it the dread of necrotic energy. What does this mean for the team, as they head to the old Ogre battleground?
Our adventurers have survived their confrontation with Telomere Venomstar, and have a discussion with Hildegarde Arachnos, where they learn more of her past. Afterwards, the group decides what they'd like to do next, and converse with Ester Moonflower about the impending trial of Lucidia'Grawl, and the team makes a trek out of the city of Narquelion!
Our adventurers have confronted one of the Five Supernovas, Telomere Venomstar! The Dark Elf serial killer opens up discussions with Tilly as she tries to rescue the child that was kidnapped, while Alastair, Jandar and Hilde wait outside, prepared to strike. Can they possibly gather the courage to strike at one of the most powerful beings on the continent? Or will the terror of their previous defeat cripple them in the face of the dreaded Boogeyman?
Our adventurers have learned of all the chaos surrounding the city of Narquelion, and delve deeper into the dream journal. Afterwards, they meet up with Hildegard Arachnos, who's determined to track down Telomere Venomstar, and save the child that he's kidnapped! As the group draws closer to the bearer of the Mask of Wrathberry Tartaros, are they the hunters? Or have they become the hunted?
Our adventurers encounter Baelgoroth, the Imp that they once summoned at the start of their journey! Now working for a powerful Warlock by the name of Zaulomon the Wretched, Baelgoroth is determined to gain the group's support, or keep them out of the trial which will soon determine the fate of Lucidia'Grawl's soul! Afterwards, the team meets up with other people around town, and learn of even more things that require their attention around Narquelion!
Our adventurers have learned that somewhere within the town of Narquelion is Telomere Venomstar! As Alastair rushes across the city to warn his allies, Jandar and Tilly head into the prison of Thornhaven, in the hopes of delving into it's depths, where the group found the door which leads deeper under the city. The strange voice that's been following the team was once heard down in the dungeon, and our heroes mean to find answers!
Our adventurers have left the horrifying Payne Chateau, and gone back to the city of Narquelion, where they meet with Professor VonDrakovitch, to catch up with him. Afterwards, the group splits up to run errands and investigate different matters; while Jandar and Tilly learn of ancient ruins far to the North East, Alastair is left alone, where a predator blends in with the masses! How much danger has the Bard been put in?
Our adventurers are growing ever closer to the truth about what happened at the Payne Chateau. The sun has set, and stars fill the night sky above the towering mansion, where they attempt to piece together the events that led Brutus Payne to murdering everyone that resided in his home. The answers they seek are close, but what looms above them, out in the depths of space?
Our adventurers continue investigating the Payne Chateau, where Brutus Payne was said to have murdered his family and staff, in a fit of rage. Within the old mansion, visions of the past assault the group, as they search for clues as to what happened to Enja Everwinter and her fellow comrades. Just what was their connection to Brutus Payne? What horrible things lie within the old home of the Payne family?
Our adventurers have left the city of Narquelion, and have begun their trek to the Payne Chateau, in an effort to uncover secrets from the dreadful dream journal that the team carries around. From an old trail, a huge building which shouldn't exist looms above them. The group has been told that the estate was burned down long ago, though. Just what exactly happened at the Payne Chateau?
Our adventurers have been given some information about the schematics that Alastair has been carrying around with him, but even after they learn of the boon it might grant them, can the group convince Professor VonDrakovitch to help them? Even if they do, is the mad genius going to be trustworthy enough to work on something so important? After they work things out with the Professor, where will the team head to next?
Our adventurers are face to face with one of the Five Supernovas of the region, Saturn Vohlo, who has summoned a portal to Glearis Galaxyrender! While being confronted by their arch enemy, and a foe adept at arcane magic and dark deals, the group must also scramble to try and put Professor VonDrakovitch's brain into a body, in an effort to bolster their fighting force! After all the time it takes to complete the surgery, will it have been too late? How will the team manage to deal with a Supernova who's been ordered to destroy them??
Our adventurers have been confronted by a specter of the past, which has created a giant pool of blackness, which threatens to swallow everything whole! While this happens, the group is greeted by a foe of incredible power, who brought along a helpless friend of the team! Just who is this dreadful stranger, and how will the group save themselves, let alone their old friend?