Noobs and Dragons
Join Grim, Jazze and Chops as they journey through a world of imagination with the help of Craig W.K. What weekly adventures wait for them in the magical world of Geisel? Find out as they play Dungeons & Dragons together.
Our adventurers begin to run away from the ghostly form of Gorbo Borgo, the dimwitted Ogre spirit who has been ordered by Saturn Vohlo to slay the team, so he can gain control of their souls! As the group eludes Gorbo Borgo, they spy the Warlock who has gained control of Offalgorger Coliseum, but who has come to meet one of the Five Supernovas?
Our adventurers have battled against more clockwork knights at Offalgorger Coliseum, where they found a Halfling merchant named Roscoe, who barters with them. As the group continues ahead, they once again encounter the ghastly giant Gorbo Borgo along with his master Saturn Vohlo! What terrifying plans does the Supernova have for the region?
Our adventurers battle against spectral Ogres who claim that Saturn Vohlo is the true leader of the Cult of the Dark Star! As the team heads inside Offalgorger Coliseum, they find it's filled with strange, featureless forms which seem motionless. As they attempt to explore the area, danger strikes when curiosity gets the better of the group's Ranger!
Our adventurers do battle with the armored stranger, and learn that it may be connected to Tilly's father! Afterwards, the group continues on towards the ancient coliseum, and as they do, a horrible chill rolls through the area, bringing with it the dread of necrotic energy. What does this mean for the team, as they head to the old Ogre battleground?
Our adventurers have survived their confrontation with Telomere Venomstar, and have a discussion with Hildegarde Arachnos, where they learn more of her past. Afterwards, the group decides what they'd like to do next, and converse with Ester Moonflower about the impending trial of Lucidia'Grawl, and the team makes a trek out of the city of Narquelion!
Our adventurers have confronted one of the Five Supernovas, Telomere Venomstar! The Dark Elf serial killer opens up discussions with Tilly as she tries to rescue the child that was kidnapped, while Alastair, Jandar and Hilde wait outside, prepared to strike. Can they possibly gather the courage to strike at one of the most powerful beings on the continent? Or will the terror of their previous defeat cripple them in the face of the dreaded Boogeyman?
Our adventurers have learned of all the chaos surrounding the city of Narquelion, and delve deeper into the dream journal. Afterwards, they meet up with Hildegard Arachnos, who's determined to track down Telomere Venomstar, and save the child that he's kidnapped! As the group draws closer to the bearer of the Mask of Wrathberry Tartaros, are they the hunters? Or have they become the hunted?
Our adventurers encounter Baelgoroth, the Imp that they once summoned at the start of their journey! Now working for a powerful Warlock by the name of Zaulomon the Wretched, Baelgoroth is determined to gain the group's support, or keep them out of the trial which will soon determine the fate of Lucidia'Grawl's soul! Afterwards, the team meets up with other people around town, and learn of even more things that require their attention around Narquelion!
Our adventurers have learned that somewhere within the town of Narquelion is Telomere Venomstar! As Alastair rushes across the city to warn his allies, Jandar and Tilly head into the prison of Thornhaven, in the hopes of delving into it's depths, where the group found the door which leads deeper under the city. The strange voice that's been following the team was once heard down in the dungeon, and our heroes mean to find answers!
Our adventurers have left the horrifying Payne Chateau, and gone back to the city of Narquelion, where they meet with Professor VonDrakovitch, to catch up with him. Afterwards, the group splits up to run errands and investigate different matters; while Jandar and Tilly learn of ancient ruins far to the North East, Alastair is left alone, where a predator blends in with the masses! How much danger has the Bard been put in?
Our adventurers are growing ever closer to the truth about what happened at the Payne Chateau. The sun has set, and stars fill the night sky above the towering mansion, where they attempt to piece together the events that led Brutus Payne to murdering everyone that resided in his home. The answers they seek are close, but what looms above them, out in the depths of space?
Our adventurers continue investigating the Payne Chateau, where Brutus Payne was said to have murdered his family and staff, in a fit of rage. Within the old mansion, visions of the past assault the group, as they search for clues as to what happened to Enja Everwinter and her fellow comrades. Just what was their connection to Brutus Payne? What horrible things lie within the old home of the Payne family?
Our adventurers have left the city of Narquelion, and have begun their trek to the Payne Chateau, in an effort to uncover secrets from the dreadful dream journal that the team carries around. From an old trail, a huge building which shouldn't exist looms above them. The group has been told that the estate was burned down long ago, though. Just what exactly happened at the Payne Chateau?
Our adventurers have been given some information about the schematics that Alastair has been carrying around with him, but even after they learn of the boon it might grant them, can the group convince Professor VonDrakovitch to help them? Even if they do, is the mad genius going to be trustworthy enough to work on something so important? After they work things out with the Professor, where will the team head to next?
Our adventurers are face to face with one of the Five Supernovas of the region, Saturn Vohlo, who has summoned a portal to Glearis Galaxyrender! While being confronted by their arch enemy, and a foe adept at arcane magic and dark deals, the group must also scramble to try and put Professor VonDrakovitch's brain into a body, in an effort to bolster their fighting force! After all the time it takes to complete the surgery, will it have been too late? How will the team manage to deal with a Supernova who's been ordered to destroy them??
Our adventurers have been confronted by a specter of the past, which has created a giant pool of blackness, which threatens to swallow everything whole! While this happens, the group is greeted by a foe of incredible power, who brought along a helpless friend of the team! Just who is this dreadful stranger, and how will the group save themselves, let alone their old friend?
Our adventurers have been confronted with a body that Professor VonDrakovitch has lost control of, and seems to be fixated on Alastair, desiring his demise! As the Bard fights against his foe, and while Jandar attempts to fell the monster, the base erupts with chaos, as the dreaded Zyklon Bloodbane has sent word that he needs to speak with Professor VonDrakovitch, but the professor has no body to speak with! As her comrades attempt to fell the twisted creation, Tilly rushes to prevent an even stronger menace from arriving in the region.
Our adventurers part ways with Swampborough the Treant, and head further south towards the location where the Bloodbane family has set up a base. At the stronghold, the team sneaks around, trying to learn some more information, and encounter a division of Dragonborn, as well as strange, stitched together creatures. Has Professor VonDrakovitch been experimenting in a new location?
Our adventures learn some startling facts about Telomere Venomstar, one of the world's most deadly serial killers, and how he was supposed to have been sealed away at Illithid Penitentiary. After that, the team makes their final decision on where they're going next, and leave the city of Narquelion. On their travels, they encounter a mysterious being who's happy to provide information, if the group can survive his stories!
Our adventurers gather information throughout the city of Narquelion, in an attempt to learn about Gila Swamp and the Payne Chateau. During the investigation, the team encounters a familiar looking Half Orc, and are able to learn some facts about the region, as well as confront someone who has been spying on them. Why has the Bloodbane family set their focus upon the group?
Our adventurers begin the trek towards the city of Narquelion, after leaving the Rainbow Valley. Along the way, the group must not only contend with their curses forcing them to read pages from the Dream Journal, but they must also deal with the mysterious presence that's been following them along on their long journey. Just who is this fourth person of the team?
Our adventurers continue their battle to the death with Lucidia'Grawl, neither side relenting. While the group fights to make sure the mad Ettin is destroyed, as Grawl funnels more and more dark energy into his poor sister. The sorrowful fate of Lucidia is soon to be determined! Will the group be able to withstand the darkness of the Shadowfell, intensified by the Shard of the Black Pyramid?
Our adventurers have begun their confrontation with Lucidia'Grawl, the Ettin who was corrupted by a Shard of the Black Pyramid. Early in their quest, the group encountered the two headed giant at Stoneraven Keep, where the siblings escaped into the Shadowfell. Now the battle has begun with one of their most hated foes! What chance does the team have?
Our adventurers have encountered a strange mirror, sealed away within the Prismatic Palace. From within the mirror, strange voices are heard, and images cause alarm. After exploring further into the castle, the group encounters more creatures corrupted with necrotic energy. What terrifying things are sealed within the Fey citadel?
Our adventurers continue to wander through the shining Prismatic Palace, deep within the Rainbow Valley. Necrotic energy from the Shadowfell now hangs in the air of the castle, corrupting any Fey within. As the group explores, they find an old mirror that's been sealed away, but what is it about their reflections that reminds them of the Dream Journal?
Our adventurers are being stalked by the horrifying lunatic known as Telomere Venomstar through the Rainbow Valley in the dark of the night. After eluding the maniac, the group rushes to the Prismatic Palace, in order to investigate the source of the blight which is destroying the forest. The Warlock they escaped from mentioned Lucidia'Grawl was within the Fey castle. What kind of mysteries will they find within the labyrinth?
Our adventurers have begun their trek into the Rainbow Valley, so that they can investigate the Prismatic Palace. With the Flumph known as Walter in tow, they journey through the woods until they encounter a stranger in the night. When conversation with the stoic Telomere Venomstar begins to become heated, and his power is revealed, what kind of nightmares will be unleashed upon the group?
Our adventures investigate the Depths of Thornhaven, in an effort to gather their forgotten loot. After meeting back up, the group discusses where to go next, and begins making their trek to the Rainbow Valley in the north, in the hopes of saving the forest of Fey. The Prismatic Palace is home to an ancient Fey Lord, but the crystals that made the castle were mined from deep within the earth, where dark things sleep.
Find out what happens next on this weeks episode of Noobs and Dragons.
Our adventurers are being interrogated by Percival Steelbreeze, for the crime of murder in the city of Narquelion! Despite just saving the town, evidence has piled up against Tilly, and the group tries to figure out how to save their comrade from jail. Meanwhile, dark shadows loom up out of the Depths of Thornhaven, to strike at the city!
Our adventures have split up, with Jandar confronting the Orcish warrior Slag Gorgathal, while Alastair and Tilly attempt to deactivate the time bomb, created by Tilly's father. As the Ranger battles to the death with the Voidthresher, the Bard and Cleric fumble with strange and archaic contraptions that could destroy the city of Narquelion! What chance do they have to survive?