Noobs and Dragons
Join Grim, Jazze and Chops as they journey through a world of imagination with the help of Craig W.K. What weekly adventures wait for them in the magical world of Geisel? Find out as they play Dungeons & Dragons together.
With the defeat of the Vanguard of Gleh Crin, the Hate's Heart's plans have been foiled. Agon, Elleinad, and Gardin should be celebrating, but one last threat stands before them: Anonrull'Sin. There is no hope left for our heroes, only the Flesh of Infinity.
Down in the depths of this horrible dungeon, the group has come face to face with one of the most terrifying aberrations in the universe: a Beholder. As the team begins to battle with the eye ray launching monstrosity within the pit under the well, they're offered power from the Lord of Madness Gleh Crin. Can the team defeat this abomination without any help from The Hate's Heart? What of this other strange voice that whispers to the trio? Is all hope lost...?
As the group delves deeper into the labyrinth under the well in the blighted land, the trio are tempted by one of the Lords of Madness. Going deeper and deeper, they find Goblinoids who are hallowed out and seem to be afflicted by the same condition that Pierce McGreggor was. What lies deep in this horrible pit, where a dreadful voices whispers dark offers to the team? And is it the lesser of evils that it claims to be?
Deep within the pit under the well, the group has found a cult of Goblinoids who revere and sing praises to an enormous tendril of flesh that has an eye atop it. The team has no choice but to confront the mutated Bugbears, but when Gardin jumps into combat, what will happen if his cursed sword activates? And what of the terrible voice that echoes within their minds?
After going down the well at the old Swiftvine Farm, the team has come face to face with an adversary that they left in the past forty years before: the wretched slime monster that transformed into a terrifying wolf like being in the dark. When they had fought the creature before, they were forced to retreat, but now that they're trapped with it, can they emerge victorious?
Forty years seem to have passed since Agon, Elleinad, and Gardin visited Shath'Philfgsh, the city in green mist! While Arnold Payne still resides within the remnants of Lavacloud Village, he seems to have lost a bit of his sanity, but begs the trio to resolve the problems that have befallen this cursed land. The group heads to the south, braving the perils that the blight has inflicted upon the region, but what horrid things await them?
Having assaulted Agon for being ignored, yet another aspect of the Flesh of Infinity has revealed itself to the group. After revealing the source of Elleinad's wild magic, Egnaro the Pride of the Flesh of Infinity snaps it's fingers, and the team finds themselves with an ostentatious hall. Can the group best the most powerful aspect yet? Can they even strike at Egnaro? What hope does the group have...?
The group has arrived at the top of the immense tower, where the screams of Agnys Redforge can be heard. After creeping into the strange shop, the group finds that the once Dwarven weapons that lined the walls of Mythril Menders are now horrid and seem to be of aberrant origin. Found deep within is yet another aspect of the Flesh of Infinity! Can the group save another resident of Lavacloud village? If they can even win, how will they leave Shath'Philfgsh, the terrible city in green mist...?
After defeating the Wrath of the Flesh of Infinity, the group finds themselves unsure of where to go next. Curiosity about what resides within the city in green mists is getting the better of them, and as they discuss where to go, a strange being appears before them, and vanishes nearly as fast. Just what is this strange humanoid? What lives within the walls of these strange buildings? Is there a single kind soul anywhere within Shath'Philfgsh?
After leaving behind the sepulcher that contains Ilonnac the Teeth of Gnashing Desire, the group has found another aspect of the Flesh of Infinity that's torturing one of the townspeople of Lavacloud village: this time it's Salz Oaktrian. Without conversation, the abomination assaults the team with horrendous power! How can the heroes survive such incredible power? When the chips are down, will Gardin finally drink that “special” potion in his gear...?
While the team has their doubts about the integrity of this strange and spectral Half Elf, who's been bound to Ilonnac the Teeth of Gnashing Desire, they quickly find that he has much intelligence in the field of the Far Realm and this horrid city that they find themselves in. An bargain is quickly offered by Glearis Galaxyrender: with the release of his splintered soul, he'll gladly offer any information to assist the group. Will they release the Warlock from the Galaxyrender family? Or is this acuity too good to pass up?
The group has been exploring Shath'Philfgsh, the city in green mist, in the hopes of finding more aspects of the Flesh of Infinity after having left behind some apostle to Terror Zimu, the Executioner's Gullet. Within a strange workshop, the team finds a strange but beautiful being who's torturing another friend of the team. Just what kind of powers does this aspect possess?
With the team now in the city in green mist, and having breathed in the mist to remain in this place, they find themselves in front of golden doors, and hear the cries of someone familiar within. Just what exactly is going on in this terrible place? And why would someone that the group knows be tortured by a horrific monster? Is there more to the citizens of Lavacloud Village than meets the eye?
After using the mirror given to the group by Zaelg the Envy of the Flesh of Infinity on the town of Lavacloud, the team has found themselves within a strange city covered in green mist. Just how long will they be stuck in this insane place? Just what creatures reside in such a place? And if they get out, what will they do next?
After using the strange hand mirror, the group has found themselves in a version of the Swiftvine farm which doesn't seem blighted and ruined, though a meteor lies on the land. What dangers reside in the lands of Lavacloud Village, which may actually be in the past? What other secrets might the mirror reveal about the region?
After leaving the gallery within the abandoned chateau, the group grows suspicious of the strange standing mirror that they had passed by earlier while exploring the mansion. Just what could this strange mirror be, and what secrets does it hide? And just how does it tie in to the chateau's darkness?
The group continues to investigate the old mansion, trying to find out what secrets it holds, as well as the whereabouts of Agon's family. What dangers lie in wait to attack the group? Could this old house be tied to the pasts of the team? What lies within the locked room, and how will the group get inside? And once within, will they regret it?
As the team delves into the strange old mansion, they find more and more mysteries within! When Agon gets separated from Elleinad, and Gardin, what does the Druid find? Is such a warm welcome too good to be true? And what of the welcome that the Sorceror and Paladin are given? Just what terrible things have happened at this old chateau?
After making a trek to the south, the group finds themselves at the old mansion in the forests near the blighted lands. Just what lies within this chateau? The villagers seemed to think it appeared within the last 10 years, but it seems much older than that. Just what exactly is this unhallowed old building?
While discussing the matters at hand, Agon, Elleinad, and Gardin are overheard by the stagecoach driver Norris, who brought them into town. He seems to be aware of some of the strange occurrences that happened in the south, and is even knowledgeable of Agon's family who moved into a mansion in the south of town. But what exactly is “the great outside?”
While her friends sleep, Elleinad speaks with the shadowy form that's been following the group in Deep Speech. The yellow eyed shadowy wolf monster taunts her, and retreats back into the darkness. Is this monstrous canine the very same gelatinous creature that attacked them at the Swiftvine Farm? What's the plan of action from here? Will they retreat to town, or press on to the abandoned mansion?
Agon, Elleinad, and Gardin are staring into a ramshackle barn where Neldor Swiftvine once had a farm, until a piece of the great outside came crashing down on his land. Within the barn is an enormous pile of slime, that the group decides to destroy, but are they truly prepared to battle against such a creature? And is this being something that they've already encountered before, and knows them better than they realize?
The group has arrived at the McGreggor farm, only to find an emaciated and withered husk of a being. Pierce McGreggor has little time left, but somehow he still lives, despite his body crumbling away. Just what could cause such a strange malady in the old man? And what lies deeper within the old farm house?
Confronted with terrible dreams, the group wakes up without much rest, as they must now decide their next course of action. Agon, Elleinad, and Gardin find themselves chatting with different people in town, as they try to get to the bottom of what's going on, but when their attention turns to the south of town, the villagers seem eerily on edge. Just what exactly is going on in the south of Lavacloud village?
The group is locked in battle with the least likely opponent they could possibly imagine: an Angel of the good god Duke Lion! Despite trying to reason with the divine being, Agon, Elleinad, and Gardin have been forced to fight against Avaciel, who seeks to eliminate corruption by destroying the region. Can the team possibly stop the angel? Or will they be forced to slay a servant of god to defend themselves?
With their friend Agon gone, Elleinad and Gardin are now joined by a bear! Where did this bear come from? Is their Druid friend gone forever? What are they going to name their new bear? Also, how good are bears are answering riddles? But more importantly, just what has been drawing divine energy into itself in the depths of the dungeon?
The team must battle against an undead Wyrmling which cries out in agony for a mother who's long since left this world! With all the living dead, traps, and intense cold, just what lies within the depths of Pneumonia Caverns? And what's drawing in all this divine energy?
The group has arrived at the frigid cave north of Lavacloud Village, which was once the lair of a dragon known as Pneumonia Bloodbane! Within the cavern, the trio of adventurers finds branching paths, and pale Kobolds trapped within blocks of ice. Why is divine energy swirling into this cave? What great power lies deeper within Pneumonia Caverns?
Back in Lavacloud Village, the group has discovered that Gardin's new weapon is cursed! Just what kind of terrible affliction will this sword cause the Paladin? Meanwhile, the team tries to do some investigative work to find out more about what's going on in the region. Where will the trio head next? And just what is the reason for divine energy swirling towards the north?
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