Noobs and Dragons
Join Grim, Jazze and Chops as they journey through a world of imagination with the help of Craig W.K. What weekly adventures wait for them in the magical world of Geisel? Find out as they play Dungeons & Dragons together.
Once she was the benefactor and ally of the group, but after coming into contact with the Lord of Madness known as Illonac, Enja Everwinter has gone insane. With her being used by Glearis Galaxyrender, the group must do battle with her so that they can stop the leader of the Cult of the Dark Star from unleashing the Teeth of Gnashing Desire upon the universe. Will the group be able to save their old friend? Or has her sanity been lost to the Far Realm?
Confronted by one of the Five Supernovas, Telomere Venomstar, the group must make the ultimate decision: do they fight the Drow serial killer to the death? Or will they allow the Dark Elf to escape so that they don't need to fight him? Down another hall, Alastair, Jandar and Tilly find an old friend, and are forced to make another difficult choice! Will they make the right decisions, or will they unleash tragedy upon the world?
Ambushed by the Cult of the Dark Star within the Tomb of Don Birchman, the group has been confronted by the three Gorgathal brothers of the Voidthresher Tribe. Sludge, Snarl, and Swoop are equipped with inventions from Albis B. Tinker called Asura Arms, which let them wield an assortment of weapons. With an armory they stole from the Lockwood estate, the three Orc brothers seek to hold the team back, so that Glearis Galaxyrender can complete his ritual!
After gathering their allies, the group learns where Glearis Galaxyrender has found another way into the depths of the city! In the crypt of someone they once respected in Narquelion, their arch enemy has gathered his forces, all to stand in the way of our heroes. This will be their final challenge, a dungeon to waylay them, preventing them from confronting the leader of the Cult of the Dark Star, who seeks to gain control of a being of unfathomable power! Will Alastair, Jandar and Tilly be able to survive and confront Glearis?
After escaping from Shath'Philfgsh, the group makes it back to town that they've grown attached to, and realize that they have some time to prepare before they track down their foe, Glearis Galaxyrender. The insane Half Elf has taken control of the Cult of the Dark Star for the singular purpose of using Illonac the Teeth of Gnashing Desire to annihilate the world, so that it can be remade in his own image! When the enemy is so dangerous, will their friends in town join up with them for the final battle?
Finally Alastair, Jandar, and Tilly have reached the top of the spire in the City of Green Mist, where they stand before one of the Five Supernovas, Noro. The Cyclops has channeled the might of a Lord of Madness known as Ian Warp, the Lungs of Bile, and with that power he seeks to test the three heroes that stand before him. Just what kind of tricks does this cultist of the Followers of the Dark Star have up his sleeve for our adventurers?
After being reunited with Jandar, Noro kidnaps Tilly and creates an enormous spire for the group to go up so that they can defeat one of the Five Supernovas and rescue their friend! Jandar was brought to his comrades with the help of an eccentric warrior who he found when he first came into the City in Green Mist. Just who exactly is this powerful comrade who was living within Shath'Philfgsh?
After bidding farewell to a few friends who were leaving the city of Narquelion, Alastair and Tilly prepare to head to the Prismatic Palace, where they seek to check on the Fey Lord who rests there, and seek a mirror which could potentially lead them to the City in Green Mist, where they've been led to believe Illonac the Teeth of Gnashing Desire is breaking into the world. When the duo find themselves inside the city though, can they possibly survive all the horrific monsters that reside there? What of their friend Jandar?
Encountering the Lord of Madness known as Anonrull'Sin, the group invited him to join them as they went to investigate the basement of the Payne Chateau, only to come face to face with their exact doubles inside organic pods. The more they stare though, the more they seem to be more accurate than they are! As Alastair, Tilly, and especially Jandar have an existential crisis, staring into the maw of insanity, what are Anonrull'Sin's intentions in the fleshy halls of the basement of the Payne Chateau, and why does he refer to them as Uaetahc Enyap?
As their spirits break, and madness consumes them, the group decides to spend the night at the Payne Chateau, but as they awaken, the three find that the party has begun! The guests all seem appreciative of them, and the members of the staff are quick to oblige their requests, but there's one particular guest at this party that stands out, and as Alastair, Jandar and Tilly all meet him for the first time, some answers will be found, but more questions might arise!
After seeing a horrible monster in the distance, from the front door of the Payne Chateau, Tilly wakes up to find herself in the attic, having been drug there by an incredibly tall humanoid figure! As the group gets together to figure out where their gear is, so they can leave the terrifying mansion, they begin finding more and more evidence that a party is planned for tomorrow! As they encounter more mysterious staff members, were the three heroes the ones who sent out the invites?
After being led to the third floor of the Payne Chateau by Brutus Payne, Tilly seemingly vanishes as Alastair and Jandar investigate the enormous mansion. While Alastair tries to rationalize the dread of what he's seeing, Jandar attempts to interrogate Brutus Payne, who strangely seems worried about the Ranger. Just what is going on at the Payne Chateau to cause all these horrible visions? Where has Tilly vanished to? Just what will tomorrow's plans bring the heroes?
Finding themselves at the mansion where Brutus Payne once murdered his family and staff, the group investigates the grounds of the Payne Chateau, unsure where their belongings are, or where anyone else could be. The gigantic home seems to be in immaculate condition, but who has been keeping the building in good shape? As the team sees horrifying visions throughout the place, will their sanity remain intact? Or will the Payne Chateau drive them mad, as it did Brutus Payne?
After escaping from Illithid Penitentiary, the group uses a teleport spell to go back to the Midori School of Magic in Narquelion, where they find Albis B. Tinker has nothing but free time, and Professor VonDrakovitch is working on new projects that he can show off to the Bloodbane Family. Offering Tilly's father something to do while they leave town, the group begins heading to the remnants of the Payne Chateau, but what awaits them at the site where the terrifying mansion once stood?
As the group gathers gear and investigates the remains of the Withered Branch Inn, the team speaks with their friends and comrades in the city of Narquelion, and realize that they're not alone in this dangerous world. With their friends backing them up and preparing for the final confrontation, the three heroes decide that they should prevent Glearis Galaxyrender from having backups for his plan, and first decide to investigate the prison underneath the Shuddering Mountain!
Watching the Withered Branch Inn burn to the ground, Alastair, Jandar and Tilly have experienced absolute despair, knowing that Glearis Galaxyrender is close to realizing his dreams, with the help of the utterly powerful Sotheby Crux and Telomere Venomstar. Knowing that their benefactor Enja Everwinter is now being manipulated by them makes it sting all the worse, but there is a glimmer of hope! Professor VonDrakovitch and Albis B. Tinker reveal that the Lunisolar Cannon is close to being completed, but what more could it need, in order to not put their lives at risk?
After an explosion brought the group to the Withered Branch Inn, the three of them were confronted by the worst possible scenario! Standing before them are two of the five Supernovas, Telomere Venomstar and Sotheby Crux, along with their master: Glearis Galaxyrender!! Mocking the group with his grand schemes, the leader of the Cult of the Dark Star has a twisted secret to reveal to the team, which will change the fate of the entire world!
While Alastair and Tilly wake and discuss what to do with the eccentric inventors in the basement of the Midori School of Magic, Jandar is at his local tavern, staring down a fellow Wood Elf! While Jandar proves himself to the confident archer, and his friends begin preparations for their final battle with the Cult of the Dark Star, a terrible shadow looms over Narquelion! What dreadful plans do their foes have in store for them and the city?
Our adventurers have begun to battle against Majorita Canisahn, one of the Five Supernovas, who replaced Amelia Sunflower when Alastair altered the past! Majorita has transformed into a horrifying aberrant abomination, and seeks to annihilate Alastair, Jandar, Tilly and their friend Amelia! What tricks does this Warlock possess when her back is against the wall, and she's all out of moves? Will the group be able to defeat one of the five most powerful members of the Cult of the Dark Star?
Our adventurers are in trouble at Lockwood Stables! While Alastair remains trapped in the past, even after saving Amelia Sunflower as a child, Jandar and Tilly are being attacked by a seemingly endless supply of disgusting horse-like aberrations! While his friends battle to the death, what will Alastair find out about his own history, as he's forced to watch the terrible moment when he and his family were attacked at Lockwood Manor?
Our adventurers have been separated from each other! While Jandar and Tilly hunt down their Bard, Alastair has been brought before Amelia Sunflower, the Halfling woman they met at the beginning of their journey! While Alastair tries to reason with her, Amelia seems stricken with madness and spite over the hard life she had to live, which she blames on the Lockwood family! When Alastair is cursed to relive her sorrowful past, who is it that will step forth from the void to help him?
Our adventurers have arrived at Lockwood Stables, where they've encountered horse-like aberrations which urge the group to ride them! As the group's sanity slips away in this alien place, the group finds a barn with a strange pool of blood on the ground and eerie forms on the ceiling. Just what are these things they're finding, and why was this place chosen as a base of operations for these foul beings from beyond time and space?
Our adventurers have left Narquelion and begun to travel towards Lockwood Stables, where Mawenzi Freedompeak has warned that his men have investigated and come back warped. As the group travels towards a place no doubt connected to Alastair, the team finds strange and mutated creatures patrolling the area, and lurking above them is a horrifying monster from their darkest nightmares! What terrifying beasts lurk within Lockwood Stables?
Our adventurers have defeated one of the Five Supernovas with the help of their friend Gorn, and have finally defeated Jandar's archenemies: the Voidthresher Tribe! After leaving Thundertusk Cove, the team is able to relax at the Red Leaf Brewery before heading to Lockwood Stables. The group was able to divine some information on the strange place, and the trio sets off for the old place with heavy hearts.
Our adventurers have begun to do battle with one of the Five Supernovas, Groon Voidthresher! The long lost brother of Gorn has revealed himself to be Gor'gron Voidthresher, the father of Gorn and Groon who has the ability to take over the bodies of those who slay him, so long as they have hate in their hearts. Long ago, Groon lost himself to the dark power of the Supervova when he struck down his abusive father, and now the Warlock seeks to gain Jandar's body! With the group feeling naught but hatred for Groon Voidthresher, what hope do they possibly have?
Our adventurers have made their way through Thundertusk Cove, and now stand before the leader of the Voidthresher Tribe, which has brought nothing but agony to the region! With an old friend in desperate trouble, the group splits up to take down the Warlock and to save their comrade. As Jandar confronts his most hated foe, just want kind of power does the shadowy Warlock who worships The Hate's Heart possess?
Our adventurers have learned that the leader of the Voidthresher Tribe has connections with a Lord of Madness known as Gleh Crin, the Hate's Heart! As the team continues exploring the cavern near the beach, they encounter even more of the Orcs from the tribe that Jandar has sworn to destroy. The group will need to be wary, since there are many enemies and traps within the dungeon, along with the leader of their foes!
Our adventurers do battle with an Orc from the Voidthresher Tribe on the beaches far to the north of Narquelion. After defeating their foe, the group searches around and finds Thundertusk Cove, which has been taken over by the sworn enemies of Jandar! Within the cavern, powerful Orcs that wield weapons made of shadow stand guard, ready to lay their lives on the line for their tribe and the Cult of the Dark Star.
Our adventurers travel to the north, so that they can investigate Thundertusk Cove, where they've heard Orcs have been spotted. On the first night of their journey however, a dreadful shadow looms across their camp, and Alastair is forced to confront Illonac the Teeth of Gnashing Desire! What horrifying things does this Lord of Madness have to announce to Lord Lockwood?
Our adventurers have just seen a new project that Professor VonDrakovitch has been working on, when they hear a knock at the door to the Midori School of Magic. A traveler from far away has come looking for Gada Davida, but only bad news awaits the stranger. As the group learns about the former student, they also make preparations to head to the north, where Thundertusk Cove awaits them.