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Read MoreWith the defeat of the Vanguard of Gleh Crin, the Hate's Heart's plans have been foiled. Agon, Elleinad, and Gardin should be celebrating, but one last threat stands before them: Anonrull'Sin. There is no hope left for our heroes, only the Flesh of Infinity.
Read MoreDown in the depths of this horrible dungeon, the group has come face to face with one of the most terrifying aberrations in the universe: a Beholder. As the team begins to battle with the eye ray launching monstrosity within the pit under the well, they're offered power from the Lord of Madness Gleh Crin. Can the team defeat this abomination without any help from The Hate's Heart? What of this other strange voice that whispers to the trio? Is all hope lost...?
Read MoreAs the group delves deeper into the labyrinth under the well in the blighted land, the trio are tempted by one of the Lords of Madness. Going deeper and deeper, they find Goblinoids who are hallowed out and seem to be afflicted by the same condition that Pierce McGreggor was. What lies deep in this horrible pit, where a dreadful voices whispers dark offers to the team? And is it the lesser of evils that it claims to be?
Read MoreDeep within the pit under the well, the group has found a cult of Goblinoids who revere and sing praises to an enormous tendril of flesh that has an eye atop it. The team has no choice but to confront the mutated Bugbears, but when Gardin jumps into combat, what will happen if his cursed sword activates? And what of the terrible voice that echoes within their minds?
Read MoreAfter going down the well at the old Swiftvine Farm, the team has come face to face with an adversary that they left in the past forty years before: the wretched slime monster that transformed into a terrifying wolf like being in the dark. When they had fought the creature before, they were forced to retreat, but now that they're trapped with it, can they emerge victorious?
Read MoreForty years seem to have passed since Agon, Elleinad, and Gardin visited Shath'Philfgsh, the city in green mist! While Arnold Payne still resides within the remnants of Lavacloud Village, he seems to have lost a bit of his sanity, but begs the trio to resolve the problems that have befallen this cursed land. The group heads to the south, braving the perils that the blight has inflicted upon the region, but what horrid things await them?
Read MoreHaving assaulted Agon for being ignored, yet another aspect of the Flesh of Infinity has revealed itself to the group. After revealing the source of Elleinad's wild magic, Egnaro the Pride of the Flesh of Infinity snaps it's fingers, and the team finds themselves with an ostentatious hall. Can the group best the most powerful aspect yet? Can they even strike at Egnaro? What hope does the group have...?
Read MoreThe group has arrived at the top of the immense tower, where the screams of Agnys Redforge can be heard. After creeping into the strange shop, the group finds that the once Dwarven weapons that lined the walls of Mythril Menders are now horrid and seem to be of aberrant origin. Found deep within is yet another aspect of the Flesh of Infinity! Can the group save another resident of Lavacloud village? If they can even win, how will they leave Shath'Philfgsh, the terrible city in green mist...?
Read MoreAfter defeating the Wrath of the Flesh of Infinity, the group finds themselves unsure of where to go next. Curiosity about what resides within the city in green mists is getting the better of them, and as they discuss where to go, a strange being appears before them, and vanishes nearly as fast. Just what is this strange humanoid? What lives within the walls of these strange buildings? Is there a single kind soul anywhere within Shath'Philfgsh?
Read MoreAfter leaving behind the sepulcher that contains Ilonnac the Teeth of Gnashing Desire, the group has found another aspect of the Flesh of Infinity that's torturing one of the townspeople of Lavacloud village: this time it's Salz Oaktrian. Without conversation, the abomination assaults the team with horrendous power! How can the heroes survive such incredible power? When the chips are down, will Gardin finally drink that “special” potion in his gear...?
Read MoreWhile the team has their doubts about the integrity of this strange and spectral Half Elf, who's been bound to Ilonnac the Teeth of Gnashing Desire, they quickly find that he has much intelligence in the field of the Far Realm and this horrid city that they find themselves in. An bargain is quickly offered by Glearis Galaxyrender: with the release of his splintered soul, he'll gladly offer any information to assist the group. Will they release the Warlock from the Galaxyrender family? Or is this acuity too good to pass up?
Read MoreThe group has been exploring Shath'Philfgsh, the city in green mist, in the hopes of finding more aspects of the Flesh of Infinity after having left behind some apostle to Terror Zimu, the Executioner's Gullet. Within a strange workshop, the team finds a strange but beautiful being who's torturing another friend of the team. Just what kind of powers does this aspect possess?
Read MoreAfter using the mirror given to the group by Zaelg the Envy of the Flesh of Infinity on the town of Lavacloud, the team has found themselves within a strange city covered in green mist. Just how long will they be stuck in this insane place? Just what creatures reside in such a place? And if they get out, what will they do next?
Read MoreAfter using the strange hand mirror, the group has found themselves in a version of the Swiftvine farm which doesn't seem blighted and ruined, though a meteor lies on the land. What dangers reside in the lands of Lavacloud Village, which may actually be in the past? What other secrets might the mirror reveal about the region?
Read MoreAfter leaving the gallery within the abandoned chateau, the group grows suspicious of the strange standing mirror that they had passed by earlier while exploring the mansion. Just what could this strange mirror be, and what secrets does it hide? And just how does it tie in to the chateau's darkness?
Read MoreThe group continues to investigate the old mansion, trying to find out what secrets it holds, as well as the whereabouts of Agon's family. What dangers lie in wait to attack the group? Could this old house be tied to the pasts of the team? What lies within the locked room, and how will the group get inside? And once within, will they regret it?
Read MoreAs the team delves into the strange old mansion, they find more and more mysteries within! When Agon gets separated from Elleinad, and Gardin, what does the Druid find? Is such a warm welcome too good to be true? And what of the welcome that the Sorceror and Paladin are given? Just what terrible things have happened at this old chateau?
Read MoreAfter making a trek to the south, the group finds themselves at the old mansion in the forests near the blighted lands. Just what lies within this chateau? The villagers seemed to think it appeared within the last 10 years, but it seems much older than that. Just what exactly is this unhallowed old building?
Read MoreWhile discussing the matters at hand, Agon, Elleinad, and Gardin are overheard by the stagecoach driver Norris, who brought them into town. He seems to be aware of some of the strange occurrences that happened in the south, and is even knowledgeable of Agon's family who moved into a mansion in the south of town. But what exactly is “the great outside?”
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