The group investigates the mysterious disappearance of the barmaid who supposedly saw a horrible beast devouring someone recently. With a smattering of blood on the floor, it seems similar to the other missing person reports, but can the team learn anything new? After stopping off at the Myrtille Auberge, the trio decides to inspect the Rayburn Falls Graveyard, but what could they possibly find in such a dreary place?
Read MoreThree adventurers have been called to the city of Rayburn Falls to investigate strange disappearances! The High Elf Rogue named Alice, a Half Elf Fighter by the name of Hannibal Demonbreaker, and a Dragonborn Sorceror known as Thelonius have been called together in order to get to the bottom of everything that's happening. Is it a series of kidnappings, a murderous serial killer, or is it something far worse than what any of them can imagine?
Read MoreWith the end of the first season of Noobs and Dragons, and the second season soon to be released, Dungeon Master Craig_WK tells the story of Alastair, Jandar, and Tilly; a group of adventurers who went from slaying goblins, to saving the world from destruction. If you're looking to be reminded of the events of season one, or you're just looking for a quick primer before delving into season two, make sure to give this episode a listen! For the full experience though, it's highly recommended that you listen to the first season of Noobs and Dragons!
Read MoreHaving obtained power beyond anything the group has ever dreamed of, Glearis Galaxyrender has sent his foes to the Far Realm, where their minds will be torn asunder. The Far Realm is a dimension so insane that it defies all understanding, but it's also the place in the universe where souls unclaimed by the gods go to rest. What chance do Alastair, Jandar, and Tilly have when faced with something so insurmountable that it goes beyond imagination? This is the final episode of Season One of Noobs and Dragons!
Read MoreWith Glearis Galaxyrender having offered up the lives and souls of his followers, he has gained incredible power, which he plans to utilize against the people who have ruined his plans: Alastair, Jandar and Tilly. As the final battle begins, does the leader of the Cult of the Dark Star have enough power to best heroes who have fought in life risking battles time and time again? Does the head of the Galaxyrender family have anything else he can possibly offer up for even more power?
Read MoreAfter being teleported to the Galaxyrender estate by Majordomo Sotheby Crux, the group must do battle with an old man who was once one of the greatest swordsman in the world! Why does this elderly man follow Glearis so loyally? What could possibly have happened in their pasts to connect him to such a madman? If the group is able to best him though, how will they get back to the Tomb of Don Birchman in time to stop the release of Illonac, the Teeth of Gnashing Desire?
Read MoreOnce she was the benefactor and ally of the group, but after coming into contact with the Lord of Madness known as Illonac, Enja Everwinter has gone insane. With her being used by Glearis Galaxyrender, the group must do battle with her so that they can stop the leader of the Cult of the Dark Star from unleashing the Teeth of Gnashing Desire upon the universe. Will the group be able to save their old friend? Or has her sanity been lost to the Far Realm?
Read MoreConfronted by one of the Five Supernovas, Telomere Venomstar, the group must make the ultimate decision: do they fight the Drow serial killer to the death? Or will they allow the Dark Elf to escape so that they don't need to fight him? Down another hall, Alastair, Jandar and Tilly find an old friend, and are forced to make another difficult choice! Will they make the right decisions, or will they unleash tragedy upon the world?
Read MoreAmbushed by the Cult of the Dark Star within the Tomb of Don Birchman, the group has been confronted by the three Gorgathal brothers of the Voidthresher Tribe. Sludge, Snarl, and Swoop are equipped with inventions from Albis B. Tinker called Asura Arms, which let them wield an assortment of weapons. With an armory they stole from the Lockwood estate, the three Orc brothers seek to hold the team back, so that Glearis Galaxyrender can complete his ritual!
Read MoreAfter gathering their allies, the group learns where Glearis Galaxyrender has found another way into the depths of the city! In the crypt of someone they once respected in Narquelion, their arch enemy has gathered his forces, all to stand in the way of our heroes. This will be their final challenge, a dungeon to waylay them, preventing them from confronting the leader of the Cult of the Dark Star, who seeks to gain control of a being of unfathomable power! Will Alastair, Jandar and Tilly be able to survive and confront Glearis?
Read MoreAfter escaping from Shath'Philfgsh, the group makes it back to town that they've grown attached to, and realize that they have some time to prepare before they track down their foe, Glearis Galaxyrender. The insane Half Elf has taken control of the Cult of the Dark Star for the singular purpose of using Illonac the Teeth of Gnashing Desire to annihilate the world, so that it can be remade in his own image! When the enemy is so dangerous, will their friends in town join up with them for the final battle?
Read MoreFinally Alastair, Jandar, and Tilly have reached the top of the spire in the City of Green Mist, where they stand before one of the Five Supernovas, Noro. The Cyclops has channeled the might of a Lord of Madness known as Ian Warp, the Lungs of Bile, and with that power he seeks to test the three heroes that stand before him. Just what kind of tricks does this cultist of the Followers of the Dark Star have up his sleeve for our adventurers?
Read MoreAfter being reunited with Jandar, Noro kidnaps Tilly and creates an enormous spire for the group to go up so that they can defeat one of the Five Supernovas and rescue their friend! Jandar was brought to his comrades with the help of an eccentric warrior who he found when he first came into the City in Green Mist. Just who exactly is this powerful comrade who was living within Shath'Philfgsh?
Read MoreAfter bidding farewell to a few friends who were leaving the city of Narquelion, Alastair and Tilly prepare to head to the Prismatic Palace, where they seek to check on the Fey Lord who rests there, and seek a mirror which could potentially lead them to the City in Green Mist, where they've been led to believe Illonac the Teeth of Gnashing Desire is breaking into the world. When the duo find themselves inside the city though, can they possibly survive all the horrific monsters that reside there? What of their friend Jandar?
Read MoreEncountering the Lord of Madness known as Anonrull'Sin, the group invited him to join them as they went to investigate the basement of the Payne Chateau, only to come face to face with their exact doubles inside organic pods. The more they stare though, the more they seem to be more accurate than they are! As Alastair, Tilly, and especially Jandar have an existential crisis, staring into the maw of insanity, what are Anonrull'Sin's intentions in the fleshy halls of the basement of the Payne Chateau, and why does he refer to them as Uaetahc Enyap?
Read MoreAs their spirits break, and madness consumes them, the group decides to spend the night at the Payne Chateau, but as they awaken, the three find that the party has begun! The guests all seem appreciative of them, and the members of the staff are quick to oblige their requests, but there's one particular guest at this party that stands out, and as Alastair, Jandar and Tilly all meet him for the first time, some answers will be found, but more questions might arise!
Read MoreAfter seeing a horrible monster in the distance, from the front door of the Payne Chateau, Tilly wakes up to find herself in the attic, having been drug there by an incredibly tall humanoid figure! As the group gets together to figure out where their gear is, so they can leave the terrifying mansion, they begin finding more and more evidence that a party is planned for tomorrow! As they encounter more mysterious staff members, were the three heroes the ones who sent out the invites?
Read MoreAfter being led to the third floor of the Payne Chateau by Brutus Payne, Tilly seemingly vanishes as Alastair and Jandar investigate the enormous mansion. While Alastair tries to rationalize the dread of what he's seeing, Jandar attempts to interrogate Brutus Payne, who strangely seems worried about the Ranger. Just what is going on at the Payne Chateau to cause all these horrible visions? Where has Tilly vanished to? Just what will tomorrow's plans bring the heroes?
Read MoreFinding themselves at the mansion where Brutus Payne once murdered his family and staff, the group investigates the grounds of the Payne Chateau, unsure where their belongings are, or where anyone else could be. The gigantic home seems to be in immaculate condition, but who has been keeping the building in good shape? As the team sees horrifying visions throughout the place, will their sanity remain intact? Or will the Payne Chateau drive them mad, as it did Brutus Payne?
Read MoreAfter escaping from Illithid Penitentiary, the group uses a teleport spell to go back to the Midori School of Magic in Narquelion, where they find Albis B. Tinker has nothing but free time, and Professor VonDrakovitch is working on new projects that he can show off to the Bloodbane Family. Offering Tilly's father something to do while they leave town, the group begins heading to the remnants of the Payne Chateau, but what awaits them at the site where the terrifying mansion once stood?
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